Campaign 1 Session 26 - The Next Year
Having saved Hættrland from a second Horror, Asgarday∂a spends the next year getting used to their new status and roles.
Campaign 1 Session 25 - A Mother’s Hate
Asgarday∂a must face their final challenge: Belnirith’s mother Ægnagryd still rules the undead ruins of Belmunt.
Campaign 1 Sessions 23 and 24 - The Apex, part 2
Asgarday∂a needs to defeat the demon of the Twilight Tower and complete the ritual.
Campaign 1 Session 22 - The Apex, part 1
Asgarday∂a makes their way to the apex of magical ley lines in Hættrland to close the material plane to the Great Old Ones.
Campaign 1 Session 21 - The Ruins of Zanith-Urres
Asgarday∂a try to recover artifacts to close the portal to the far realms before the Great Old Ones destroy Hættrland.
Campaign 1 Session 20 - The Library
Asgarday∂a heads to the Alfírheim forest in search of Vyshka’s order and the mysterious library of Gexxmor.
Campaign 1 Session 19 - A Mother’s Love, Part 2
After encountering the Harold of Blood, Asgarday∂a meets Yldryl, Karr’s mother and the company she keeps.
Campaign 1 Session 18 - A Mother’s Love, Part 1
Asgarday∂a is called by their copper dragon wyrmling friend, Karr, to speak to his mother.
Campaign 1 Session 17 - Ties that Bind, Part 2
Asgarday∂a looks into reports of enslaved elves and Greunthrn’s twin.
Campaign 1 Session 16 - In Good Faith, Part 2
Asgarday∂a learns more about history of The Horrors, and travels to another plane to close a portal.
Campaign 1 Session 16 - Ties that Bind, Part 1
Greuthrn’s unrevealed passed comes into focus as Asgarday∂a seeks out slavers supplying Belmunt for some unknown purpose.
Campaign 1 Session 15 - In Good Faith, Part 1
Hallmund and his guard arrive in Vogsal to negotiate with Vali and his allies. Negotiations take a violent turn.
Campaign 1 Session 14 - Coin for a King, Part 3
Asgarday∂a collects assets for Vali’s cause at Yli’s ruined manor, and gains some help unlooked for as well.
Campaign 1 Session 13 - Coin for a King, Part 2
Asgarday∂a continues exploring Yli’s decaying mansion, finding more than they bargained for.
Campaign 1 Session 12 - Coin for a King, Part 1
As Vali’s army enters Vogsal and attempts to win hearts and minds, some money might help to smooth tensions…
Campaign 1 Session 11 - The Battle for Vogsal
Vali’s forces head to Vogsal, hoping to be welcomed, but ready for a fight.
Campaign 1 Session 10 - A Frosty Alliance, Part 2
Asgarday∂a finds the frost giants they’re looking for, but convincing them to assist Vali isn’t as straightforward as they’d hoped.
Campaign 1 Session 9 - A Frosty Alliance, Part 1
Asgarday∂a share a nightmare, Hesir Vali has to make a profound choice, and our heroes set off to find frost giants.
Campaign 1 Session 8 - ‘Shrooms for a Goat
A mighty horn shall sound, horrors shall be unleashed, and those that seek death shall not find it
Campaign 1 Session 7 - The Shrine of the Horn
When Heimdall tells you that you need a better horn…you need a better horn.
Campaign 1 Session 6 - A Festive Send-Off
Games of Skill and Chance Are Fun but Asgardeyða’s Work Is Never Done
Campaign 1 Session 5 - The Emperor of Bones
The party travels to Vogsal and the home of the stone giants, leading them to the Shrine of the Emperor of Bones.
Campaign 1 Session 4 - A Perilous Voyage
Dreams of the Divine, News of Loved Ones in Need, a New Journey and a Narrow Nautical Escape
Campaign 1 Session 3 - Searching for Jarngerd in the Ashen Forest
The search for Jarngerd leads our troop into the Ashen Forest
Campaign 1 Session 2 - The blood pools
Our heroes enter the warehouse in search of the missing girls
Campaign 1 Session 1 - A chilling disappearance in Blüstrom
Our heroes investigate the disappearance of two teenage girls in the bustling city of Blüstrom