Hættrland is a grim and violent world, loosely based on Northern (Norse, Slavic, Celtic) societies and mythologies, combined with the heroic fantasy elements from Dungeons & Dragons 5e. Divided and torn, barely recovered from other-planear demons and beasts, the peoples of the land mostly focus on survival. Some actively attempt to subjugate others for their own benefit. Other, less scrupulous people try to use supernatural powers and alliances to further their own ambitions.
Into this mix, the peoples of Hættrland attempt to make sense of their lot by appealing to the gods who seem to care about their followers, and offer boons of kindness, growth, fertility, salvation, and so on. Other “gods” (or so they claim to be) do their best to use the peoples of the land to further their own ambitions, for better or, more often, for worse…
This is the environment in which the player characters will be interacting. You can choose from many good or neutral aligned gods, culled from Norse, Slavic, and D&D pantheons. A couple of the 5e gods (mostly for non-human races or divine domains otherwise not covered) have been brought over, but if you wish to follow a different god, let me know. Non-human races are also welcome to worship human gods. Your character will received direct, in-game benefits from staying true to their alignment and deities.
First, the benefits of acting within your alignment; the DMG and Mythic Odysseys of Theros campaign sourcebook use the Piety system, in which points are awarded for exemplifying the actions that please your deity. As the points add up, the gods grant you boons that help the player character. Each deity requests different behaviors from their followers; how well you follow those precepts determines how I award Piety points. In general, at the end of an adventures if a character has comported him or herself in a way that meets the criteria for pleasing the gods (see the descriptions below), I may award piety points. However, for special actions, I may reward points on the spot at my discretion.
With the exception of clerics and paladins, a character doesn’t need to be a worshiper of one particular god. And if you are excited to play a story arc in which your character moves from one god to another, or one alignment to another, let me know, and we’ll talk about how that can work.
There are significant penalties for acting out of alignment. First, since all player characters are followers of good-or-neutral-aligned gods, acting in a selfish or evil manner can strip your character of all Piety points (and boons received). If your character willfully acts out of alignment or against your deity’s wishes and you have no piety points the character loses a level of experience. If, after suffering all of the above, a player still refuses to play his character in a way consistent with the morals of a hero, that character will be shunned by the gods, by the people of the land, and the player will retire that character from the game.
These are the gods the player characters can choose to worship, and the potential piety benefits.
Son of Odin and Frigg, fairest among the gods. God of beauty and bravery.
Typical Cleric domains: Peace, War
Earning and losing piety
You increase your piety score to Baldr by being kind, righteous, and true through acts such as these:
Your piety score to Baldr decreases if you dishonor him or yourself through acts such as these:
Baldr’s’s Devotee
Piety 3+ Baldr trait
Baldr inspires you and your allies to be brave in the face of adversity. You can cast Heroism with this trait, requiring no material component, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Baldr’s Votary
Piety 10+ Baldr trait
You can cast Beacon of Hope with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell. In addition, you have advantage on death saving throws.
Baldr’s Disciple
Piety 25+ Baldr trait
You have advantage on saving throws against being charmed or frightened.
God of justice and reconciliation.
Typical Cleric domains: Order, Peace
Earning and losing piety
You increase your piety score to Forseti by bringing justice and reconciliation wherever you go through acts such as these:
Your piety score to Forseti decreases if you stray from the path of justice through acts such as these:
Forseti’s Devotee
Piety 3+ Forseti trait
No lie can stand before your inquisitive gaze. You can cast Zone of Truth with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Forseti’s Votary
Piety 10+ Forseti trait
You can cast Dispel Magic with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
Forseti’s Disciple
Piety 25+ Forseti trait
You gain advantage on Charisma (Persuasion) checks while interacting with law enforcement. In addition, you can’t be surprised, provided you aren’t incapacitated.
Goddess of love, fertility, beauty, and gold.
Typical Cleric domains: Life, Light, Peace
Earning and losing piety
You increase your piety score to Freya by honoring her and helping those in need through acts such as these:
Your piety score to Freya decreases if you act dishonorably through acts such as these:
Freya’s Devotee
Piety 3+ Freya trait
Freya bestows upon you the power of officiating weddings, atonements, conversions, and other rituals. You can cast Ceremony with this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Freya’s Votary
Piety 10+ Freya trait
You can cast Aid with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being charmed.
Freya’s Disciple
Piety 25+ Freya trait
You can cast Aura of Vitality with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Goddess of wisdom, divination, and motherhood, wife of Odin.
Typical Cleric domains: Arcana, Knowledge, Order, Peace
Earning and losing piety
You increase your piety score to Frigg by honouring family and using divination through acts such as these:
Your piety score to Frigg decreases if you sever familial bonds through acts such as these:
Frigg’s’s Devotee
Piety 3+ Frigg trait
Frigg shares with you her powers of divination. You can cast Augury as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
Frigg’s Votary
Piety 10+ Frigg trait
You can cast Divination as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
Frigg’s Disciple
Piety 25+ Frigg trait
Glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
The shining god, wielder of the Gjallarhorn and guardian of Bifrost.
Typical Cleric domains: Knowledge, Light, Order
Earning and losing piety
You increase your piety score to Heimdall by staying on alert through acts such as these:
Your piety score to Heimdall decreases if you neglect your duties through acts such as these:
Heimdall’s’s Devotee
Piety 3+ Heimdall trait
As a devotee of Heimdall, you never neglect your duties to warn of imminent danger. You can call on Heimdall’s favor to cast Alarm as a ritual with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Heimdall’s Votary
Piety 10+ Heimdall trait
You have advantage on Wisdom (Perception) checks that rely on hearing or sight.
Heimdall’s Disciple
Piety 25+ Heimdall trait
As a bonus action, you can give yourself a +1d4 bonus to your ranged attack rolls for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest.
God of seafaring and storms.
Typical Cleric domains: Nature, Tempest
Earning and losing piety
You increase your piety score to Njord by taming the sea while respecting its power through acts such as these:
Your piety score to Njord decreases if you let the seas and storms defeat you through acts such as these:
Njord’s’s Devotee
Piety 3+ Njord trait
Njord leads your steps through the sea. You can cast Water Walk as a ritual with this trait, requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest. Dexterity is your spellcasting ability for this spell.
Njord’s Votary
Piety 10+ Njord trait
You can cast Wind Wall with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Dexterity is your spellcasting ability for this spell.
Njord’s Disciple
Piety 25+ Njord trait
The winds cradle you if you fall. Your rate of descent while falling slows to 60 feet per round. If you land, you take no falling damage and can land on your feet. In addition, you gain a swimming speed equal to your walking speed.
The Allfather of the Æsir, associated with wisdom, war, poetry, trickery, and magic.
Typical Cleric domains: Arcana, Knowledge, Order, Trickery, War
Earning and losing piety
You increase your piety score to Odin when you honor him and the Æsir or distinguish yourself in war, as well as when you dedicate yourself to the pursuit of knowledge through acts such as these:
Your piety score to Odin decreases if you bring shame to yourself, impede his work, or disrespect him and his allies through acts such as these:
Odin’s Devotee
Piety 3+ Odin trait
Huginn and Muninn, Odin’s ravens, support you on your quest. You can cast Animal Messenger on a raven with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Odin’s Votary
Piety 10+ Odin trait
Odin grants you the ability to inspire other warriors and bring them to your side. You gain advantage on Charisma (Persuasion) checks to interact with warriors or martial characters. In addition, when you fail a Wisdom check or Wisdom saving throw, you can reroll the die, and you must use the new roll. Once you use this reroll, you can’t do so again until you finish a long rest.
Odin’s Disciple
Piety 25+ Odin trait
As a bonus action, you can give yourself a +1d4 bonus to your melee attack rolls for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest.
The Raven Queen, once a mortal elf who achieved divinity, is the shepherd of souls. See 5e lore.
Typical Cleric domains: Grave, Twilight
Earning and Losing Piety
You increase your piety score to The Raven Queen when you honor her or the cycle of life and death through acts such as these:
Your piety score to The Raven Queen decreases if you disrespect the dead through acts such as these:
The Raven Queen’s Devotee
Piety 3+ trait
Your life is intertwined with the fate of the dead. You can cast Gentle Repose with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
The Raven Queen’s Votary
Piety 10+ trait
You can cast Speak with Dead with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
The Raven Queen’s Disciple
Piety 25+ trait
You can cast False Life with this trait, requiring no material components. When you do so, you gain an additional 25 temporary hit points. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Goddess of winter and hunting.
Typical Cleric domains: Nature
Earning and losing piety
You increase your piety score to Skadi by hunting and making winter your ally through acts such as these:
Your piety score to Skadi decreases if winter and the wilds desert you due to acts such as these:
Skadi’s Devotee
Piety 3+ Skadi trait
Winter coalesces around you to protect you. You can cast Armor of Agathys with this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Skadi’s Votary
Piety 10+ Skadi trait
You can cast Ice Storm with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Skadi’s Disciple
Piety 25+ Skadi trait
When you cast a spell that deals cold damage, you can add your Charisma modifier to one damage roll of that spell.
In addition, you have resistance to cold damage.
Son of Odin, god of thunder and strength and protector of humanity.
Typical Cleric domains: Order, Tempest, War
Earning and losing piety
You increase your piety score to Thor when you prove yourself in righteous battle through acts such as these:
Your piety score to Thor decreases if you show weakness or cowardice through acts such as these:
Thor’s Devotee
Piety 3+ Thor trait
As a devotee of Thor, the thunder itself fights at your side. You can call on Thor’s favor and cast Thunderous Smite with this trait. You can cast the spell in this way a number of times equal to your Strength modifier (minimum of once). You regain all expended uses when you finish a long rest. Strength is your spellcasting ability for this spell.
Thor’s Votary
Piety 10+ Thor trait
You can cast Spiritual Weapon with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. The weapon appears as a warhammer and deals thunder damage. Strength is your spellcasting ability for this spell.
Thor’s Disciple
Piety 25+ Thor trait
The storms recognize you as one of their own and avoid you. You have resistance to lightning and thunder damage.
Deities worshiped by non-humans (of any cleric domain)
Elven Lady of the Air and Winged Mother, goddess of the tempest, weather, birds, fertility. See 5e lore.
Earning and Losing Piety
You increase your piety score to Aedrie Faenya when you honor her tempestuousness, birds, and fertility through acts such as these:
Your piety score to Aedrie Faenya decreases if you disrespect the dead through acts such as these:
Aerdrie’s Devotee
Piety 3+
You can cast Zephyr Strike (XGte) with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Aerdrie’s Votary
Piety 10+
You can cast Wind Wall with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Aerdrie’s Disciple
Piety 25+
You can cast Polymorph with this trait, requiring no material components. The chosen beast must be a flying creature wih a challenge rating equal to half your level or lower. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Chief deity of elves, music, art, knowledge, etc. See 5e lore.
Earning and Losing Piety
You increase your piety score to Corellon by exercising the poetic arts through acts such as these:
Your piety score to Corellon decreases if you diminish his influence in the world through acts such as these:
Corellon’s Devotee
Piety 3+ Corellon trait
Your words charm and enthrall all those who listen. You can cast Charm Person with this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Corellon’s Votary
Piety 10+ Corellon trait
You can cast Counterspell with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Corellon’s Disciple
Piety 25+ Corellon trait
You can cast Conjure Woodland Being once with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Gnomish deity of protection, humor, trickery, gemcutting and smithing. See 5e lore.
Earning and Losing Piety
You increase your piety score to Garl Glittergold when you honor his humor, protectiveness, and artisan nature through acts such as these:
Your piety score to Garl Glittergold decreases if you disrespect the dead through acts such as these:
Garl’s Devotee
Piety 3+
You have advantage on ability checks made to gamble (see XGtE, Downtime Revisited).
Garl’s Votary
Piety 10+
Garl Glittergold grants you luck. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Garl’s Disciple
Piety 25+
Your luck is contagious. You can use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can see you. Once within the next 10 minutes, when the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can roll an additional d20 and choose which of the d20s to use. If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll. You can use this trait a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest.
Chief deity of dwarves, forging, protection, etc. See 5e lore.
Earning and Losing Piety
You increase your piety score to Moradin when you expand the god’s influence in the world in a concrete way through acts such as these:
Your piety score to Moradin decreases if you diminish Moradin’s influence in the world, work against freedom or self-expression, or allow tyranny to take hold through acts such as these:
Moradin’s Devotee
Piety 3+ trait
As a devotee of Moradin, you have drawn the notice of the Allhammer with your skill. You can cast Shield of Faith with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these spells.
Moradin’s Votary
Piety 10+ trait
You can cast Heat Metal with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being knocked prone.
Moradin’s Disciple
Piety 25+ trait
While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed. In addition, you have advantage on saving throws against being poisoned and you have resistance against poison damage.
Halfling goddess of protection, fertility, family, tradition. See 5e lore.
Earning and Losing Piety
You increase your piety score to Yondalla when you honor her devotion to family, tradition, and fertility through acts such as these:
Your piety score to Yondalla decreases if you disrespect the dead through acts such as these:
Yondalla’s Devotee
Piety 3+
You can cast a joyful version of Tasha’s Hideous Laughter with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). When the spell ends, the target gains 5 temporary hit points. You regain all expended uses when you finish a long rest.
Yondalla’s Votary
Piety 10+
You have advantage on Charisma (Performance) checks.
Yondalla’s Disciple
Piety 25+
You can cast aura of purity with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest.